⚔️ Medieval Kingdom Simulator

💰 100
🌾 0
👥 0
📚 0
🛡️ 0
0
⏱️ 0s

🏰 Buildings

Farm

🌾 Farm

Produces food for your people

Cost: 50 Gold | +0.5 Food/sec

0
House

🏠 House

Increases population capacity

Cost: 40 Gold | +5 Max Pop

0
Market

🏪 Market

Generates passive gold income

Cost: 60 Gold | +0.2 Gold/sec

0
Library

📚 Library

Generates research points

Cost: 80 Gold | +0.1 Research/sec

0
Barracks

⚔️ Barracks

Trains guards to defend your kingdom

Cost: 100 Gold | +0.5 Defense/sec

0
Temple

⛪ Temple

Provides faith and spiritual protection

Cost: 90 Gold | +0.2 Faith/sec

0

📊 Kingdom Statistics

📊 Kingdom Overview

👥 Population: 0

Tax Income: +0/sec

Food Consumption: -0/sec

🌾 Farms: 0

Net: +0/sec (0 - 0)

🏠 Houses: 0

Population Capacity: 0

🏪 Markets: 0

Market Income: +0/sec

📚 Libraries: 0

Research Rate: +0/sec

⚔️ Barracks: 0

Defense Rate: +0/sec

0% raid reduction

⛪ Temples: 0

Faith Rate: +0/sec

0% event reduction

⚔️ Current Kingdom

💰
Gold
100
+0/sec
🌾
Food
0
+0/sec
👥
Population
0
+0/sec
📚
Research
0
+0/sec
🛡️
Defense
0
+0/sec
Faith
0
+0/sec
⏱️
Time Survived
0s

🏆 All-Time Records

⏱️
Longest Survival
0s
💎
Total Gold
0
🌾
Total Food
0
🗺️
Total Buildings
0
👑
Highest Population
0

🎯 Achievements

📜 Recent Events

No events yet. Your kingdom awaits its fate…

💱 Trade Market

🔬 Technology Research

Available Research Points

0

Tier 1 Technologies

Tier 2 Technologies

Tier 3 Technologies

ℹ️ About

🏰 About the Game

Medieval Kingdom Simulator is an idle kingdom management game where you build and grow your settlement through strategic decisions. Balance resources, expand your population, research technologies, and survive random events.

Version 2.2.0 — Event Expansion (Phase 1)

📋 Changelog

v2.2.0 — Event Expansion (Phase 1)

✨ 20 New Events Added:

  • Positive Events (6): Ancient Treasure, Skilled Artisan Arrives, Bumper Crop, Trade Caravan, Baby Boom, Lucky Find
  • Negative Events (5): Great Famine, Fire Spreads, Earthquake, Plague Rats, Tax Revolt
  • Choice-Based Events (6): Mysterious Stranger, Noble's Request, Border Dispute, Ancient Ruin Discovered, Traveling Prophet, Bandit Negotiation
  • Special/Rare Events (3): Dragon Sighting, Legendary Hero, Ancient Prophecy

🎲 Event System Enhancements:

  • Events now scale with your kingdom's development
  • Multiple-choice events with risk/reward decisions
  • Legendary rare events that appear late-game
  • Complex event chains with follow-up outcomes

🔧 Technical Updates:

  • Improved time tracking using real-world timestamps
  • Better delta-time calculations for accurate progression
  • Enhanced event weighting system
v2.1.1 — Mobile Optimization

📱 Mobile Optimization:

  • Complete responsive design for all mobile devices
  • Touch-friendly buttons with minimum 44x44px tap targets
  • Optimized layouts for both portrait and landscape orientations
  • iOS and Android specific optimizations
v2.1.0 — New Buildings: Barracks & Temple

🏗️ New Buildings:

  • ⚔️ Barracks: Generates 0.5 Defense/sec — reduces raid damage by 5% per point
  • ⛪ Temple: Generates 0.2 Faith/sec — reduces negative event damage by 3% per point
v2.0.0 — Technology & Research System

🔬 Research System:

  • Libraries generate Research Points
  • 12 technologies across 3 tiers with powerful production bonuses
v1.5.0 — Events & Achievements

📜 Random Events & Achievements:

  • 10+ unique random events with choices
  • 25+ achievements to unlock across playthroughs
  • Auto-save every 10 seconds with offline progress (up to 8 hours)
v1.0.0 — Initial Release

🎮 Core Gameplay:

  • Build Farms, Houses, Markets — manage Gold, Food, Population
  • Sell food for gold at the Trade Market
  • Medieval-themed UI with responsive layout

👨‍💻 Credits

Developed with AI by

Andrei Alexe

⚠️ Danger Zone

This will permanently delete all progress, statistics, and achievements.

← Back to Eredhar Studios

Event Title

Event description goes here.

Kingdom Fallen

Your kingdom has perished…